Tintin Videogame, Uncategorized

I love screenshots. And posts on screenshots. So I was quite pleased when I found these.  Let’s check them out!


Like most of what these characters do in the game, it appears Tintin will only be able to do this in the game. Who cares HOW it works, Tintin being able to fly will be fun.

There’s a small chance that this COULD be Castafiore’s parrot…who knows? Please no long write ups on that idea though…


I love Marlinspike! Even after having been to the palace Marlinspike Hall was modeled off of, I still am looking forward to actually ”walking around in Marlinspike”. If you read my write up on the second trailer, I am now sure that what looked like the back of the mansion to me before is actually the front of it.


It seems whether you are in Marlinspik, Morocco or on the Karaboudjan, Tintin will always have a super tall ventilation shaft to slide down and pounce on somebody from. I can just see myself hanging there, waiting for the bad guy to be just within my reach…


You could debate about how some of the other shots were taken, but this one is clearly straight from gameplay. It´ll be cool if they use the platform style game to let Tintin shoot bullets in certain spots at just the right angle that then have to deflect off of something, destroy a pipe,etc. I for one will have lots of fun with that option.


One of the men working on the game recently told us we wouldn’t be killing people in this game, only knocking them out. So far that seems about right, at least for the most part. While many cartoons have little stars over their heads when a character is hurt, Hergé certainly used that idea and it´s great to see them in the game.


I love the graphics on the rocks and pillars. Sure, we cna admit they aren´t the graphics of Assassins Creed revelations or anything like that, but they still look great and will make for something fun to look at while we have fun playing the game.


The dust around Tintin´s feet is handled nicely as well. Will this be a clip, or one of those levels like the motorcycle level where we just keep moving forward?


It seems Tintin is about to become a bit of a MacGyver: anything around him can be used to knock someone out or get him out of danger, from bananas to bottles. On the other hand, the awesome level design looks like it will also have conveniently placed targets and things like that on the wall for Tintin to hit with whatever he finds…

The page says these pictures do not apply to the wii version of the game. Most of the time Wii games get a different treatment, but I haven’t heard anything about that and don’t know how much good it’d do on a platform game anyway.

Source: http://www.gamershell.com/all/the_adventures_of_tintin_the_game/